cordic —
{{name}}'s corner
shift · add · rotate
1 · circular rotation
2 · circular vectoring
3 · hyperbolic rotation
4 · hyperbolic vectoring
rotation
target θ
30.000°
0.523599 rad
accumulated
0.000°
Δ 30.000°
iteration
0 / 14
— bits
θ
°
x₀
y₀
step
play
reset
space = play/pause · → = step · r = reset · 1–4 = switch mode · drag inside the circle to set the input
arctan(2⁻ⁱ) table
n
i
2⁻ⁱ
arctan(2⁻ⁱ)°
d
iteration trace
n
x
y
z (deg)